Research
Robert Martz (Talk | contribs) |
Robert Martz (Talk | contribs) (→Advanced Research Tips) |
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Medical Test Site should be placed next to a hospital. | Medical Test Site should be placed next to a hospital. | ||
− | + | *At least one tonne of tobacco must be in the warehouse of the colony the Research Complex is in to be able to research tobacco. | |
− | + | *Once Alcohol is researched, Brewery and Winery research is available only at the Research Complex. | |
Waste Management Test Site location is not critical. | Waste Management Test Site location is not critical. |
Revision as of 11:34, 29 May 2016
Contents |
The Research Facility can be built on your private star base. Only one Research Lab per account is allowed.
You will need to buy the blueprint for a Research Facility from the contract boards at a NPC space stations (SS).
It will require 150 Aluminum, 300 Iron, 10 Titanium, 10 Carbon, 10 Mechanical Parts and 10 Electronics to construct.
Currently you can:
- Research New Blueprint for a shipyard.
- Research Fusion Power Plant to increase SB production.
- Research New Blueprint to use at SB shipyard.
- Research the blueprint fragments obtained through wreckage salvaging.
- Research Upclass on existing blueprints. Upclassing a blueprint will allow you to build the next higher class of module.
- Research Improved Production for factories, farms and mines.
Research time for upclassing is the level times 24 hours. So upclassing a blueprint from 4 to 5 would take 4 days.
-same goes for enhance production
Research from a blueprint fragment takes approximately 24 hours.
Every Level of improvement to a land based building will give the item a plus 10% productivity on the basic rate, ie level 10 would be +100% = double productivity.
The Improvements are not automatically applied to existing buildings but need to be 'built' onto existing buildings as an upgrade and will require materials to complete.
- Blueprints can be obtained in Janus A after completing the first two combat missions and at Deep-6 after completing the tutorial. Many blueprints do not show up unless the player has enough credits to purchase them.
- The blueprints for high end ship modules do not show up untill after the ship blueprint is purchased
- The gate part Blueprints - wormhole genorator and promethium capacitor dont show untill after the seraph blueprint is purchased
Deep 6 Blueprints:
Janus A Blueprints
- Some ships and ship modules do not appear unless you have enough credits to buy them.
- Class 1 Broadside and Class 1 Turret blueprints only show after you complete first two storyline missions in Contract Board.
- Seraph must be purchased before any class 12 modules are shown along with the class 1 Prom cap.
Research Technology Tree
Advanced Research Tips
Medical Test Site should be placed next to a hospital.
- At least one tonne of tobacco must be in the warehouse of the colony the Research Complex is in to be able to research tobacco.
- Once Alcohol is researched, Brewery and Winery research is available only at the Research Complex.
Waste Management Test Site location is not critical.
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