Ship Modules
(→Class Fitting Restrictions) |
(→Maximising Cargo Capacity) |
||
Line 134: | Line 134: | ||
To increase Cargo Capacity further, it is possible to reduce the Class of the Capacitor and the Reactor. This will, however, affect the performance of the vessel. The use of lower Class Capacitors and Reactors is possible, but not recommended, as ship performance is seriously affected. Using a Promethium Capacitor and/or a Yttrium Reactor will alleviate the performance problem slightly, but performance will still not be as good as normal. However, with larger ships, the benefit of the increase in cargo capacity may outweigh the handicap of this impaired performance. | To increase Cargo Capacity further, it is possible to reduce the Class of the Capacitor and the Reactor. This will, however, affect the performance of the vessel. The use of lower Class Capacitors and Reactors is possible, but not recommended, as ship performance is seriously affected. Using a Promethium Capacitor and/or a Yttrium Reactor will alleviate the performance problem slightly, but performance will still not be as good as normal. However, with larger ships, the benefit of the increase in cargo capacity may outweigh the handicap of this impaired performance. | ||
− | It is possible to install bigger Capacitors and Reactors to improve flight duration, but this severely reduces available cargo space. However, as long as a Capacitor or Reactor module will fit it can be installed and | + | It is possible to install bigger Capacitors and Reactors to improve flight duration, but this severely reduces available cargo space. However, as long as a Capacitor or Reactor module will fit it can be installed and be functional. |
Revision as of 06:51, 30 July 2018
Class Fitting Restrictions
Ship class and module class is closely related. The table below shows the relationships between individual modules and relative ship class. Mandatory Modules must have at least one module of that type fitted to the ship. Module Class Allowed is the module class compared to the ship class. For certain modules like the Computer, the Ship Class must be equal the Module Class. For Generator and Capacitor modules, ±1 Ship Class means the module can be fitted on a ship class above or below the module class to be functional or fit with available cargo room.
Module
|
Mandatory Module
|
Module Class Allowed
|
---|---|---|
Gravity Generators
|
Yes
|
Ship Class
|
Propulsion System
|
Yes
|
Ship Class
|
Warp Drive
|
Yes
|
Ship Class
|
Electronics
|
Yes
|
Ship Class
|
Computer
|
Yes
|
Ship Class
|
Capacitor
|
Yes
|
Any Ship Class
|
Reactor
|
Yes
|
Any Ship Class
|
Shield
|
Yes
|
Any Ship Class
|
Armour Panels
|
Yes
|
Any Ship Class
|
Mining Beam
|
Yes
|
Any Ship Class
|
Salvage Beam
|
Yes
|
Any Ship Class
|
Ram Scoop
|
Yes
|
Any Ship Class
|
Hyperdrive
|
No
|
Ship Class
|
Passenger Quarters
|
No
|
Any Ship Class
|
Axial Carbon Dioxide Laser
|
No
|
Any Ship Class
|
Turret Carbon Dioxide Laser
|
No
|
Any Ship Class
|
Broadside Carbon Dioxide Laser
|
No
|
Any Ship Class
|
Light
|
No
|
Any Ship Class
|
Keyboard Activation Commands
Some modules require special circumstances or keyboard activation to use:
Module
|
Activation Key(s)
|
Activity
|
---|---|---|
Mining Beam
|
Left Mouse Button
|
Beam only works when close to named asteroid (Kamacite, Colombite, etc.)
|
Salvage Beam
|
Left Mouse Button
|
Beam only works when close to salvageable wreckage
|
RAM Scoop
|
None
|
Scoop automatically works when close to Gas Giant
|
Warp Drive
|
choose autopilot/settlements menu button
|
Works when user selects a location in the Autopilot or Settlements menu
|
Hyperdrive
|
M key to show map, choose location
|
Works when user selects a Jump location in the map
|
Axial Carbon Dioxide Laser
|
Left Mouse Button
|
Laser only works when close to enemy NPC
|
Turret Carbon Dioxide Laser
|
None
|
Laser automatically works when targeting an enemy NPC
|
Broadside Carbon Dioxide Laser
|
None
|
Laser automatically works when targeting an enemy NPC
|
Light
|
CTRL-L
|
Turns light on and off
|
Maximising Cargo Capacity
Ships purchased from the NPC shipyards have Armour Panels of the ship's Class installed and a Class 1 Axial Carbon Dioxide Laser installed. Neither of these Modules is necessary for a ship that is being used to haul cargo. Although you cannot undock from a Station without Armour, you can replace the ship Class Armour with Class 1 Armour. Ships that are sold by Players will usually have had this modicifaction done when purchased.
To increase Cargo Capacity further, it is possible to reduce the Class of the Capacitor and the Reactor. This will, however, affect the performance of the vessel. The use of lower Class Capacitors and Reactors is possible, but not recommended, as ship performance is seriously affected. Using a Promethium Capacitor and/or a Yttrium Reactor will alleviate the performance problem slightly, but performance will still not be as good as normal. However, with larger ships, the benefit of the increase in cargo capacity may outweigh the handicap of this impaired performance.
It is possible to install bigger Capacitors and Reactors to improve flight duration, but this severely reduces available cargo space. However, as long as a Capacitor or Reactor module will fit it can be installed and be functional.
Back to Main Page